Visualizations using SVG, Canvas, and WebGL in Vue
summary
Compares real performance and tradeoffs of SVG, Canvas, and WebGL inside Vue with concrete numbers and techniques: SVG starts dropping frames around ~9,000 cells (~32fps), Canvas sustains 60fps up to ~230,000 cells then degrades, and WebGL enables 3D via three.js / A‑Frame / Babylon.js. Shows working demos (interactive dependency sunburst, Conway’s Game of Life, 3D logo), lists optimizations—v-show, computed caching, requestAnimationFrame, for‑loops, clearing canvas—and recommends GSAP and d3 utilities and componentizing WebGL.
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chapters (13)
- 0:00Intro
- 2:03Who am I
- 3:52HTML
- 6:22SVG
- 7:37SVG Elements
- 10:03SVG Shapes
- 12:22Polygons
- 13:49Animation
- 15:10Performance
- 18:42Canvas
- 23:28WebGL
- 27:37Functional Components
- 30:23Have Fun
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