How to Make Your TresJS Scenes More Realistic
summary
Starts from a plain sphere-and-floor scene and makes it photoreal by enabling shadows and PBR: set castShadow on the light and on the sphere, set the floor to receiveShadow, swap the basic material for tres-mesh-physical-material, drop roughness to ~0.1 and crank metalness for strong speculars, then add an HDR environment with the environment component (wrap in Suspense for async loading, use the “sunset” preset and set it as scene background). The result visibly reflects and casts realistic shadows.
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