~/talk

Shiny, Pretty and Post-processed TresJS Effects for Visuals

Talkat Frontend Nation 2025 · 2025-06-03..06-05· [creative-coding, webxr]
slides:none on file

Shows how to build declarative Vue 3D scenes with TresJS and add real-time postprocessing via Tres postprocessing using Three.js/WebGL primitives, EffectComposer and suspense. Demonstrates bloom by toggling emissive material + Unreal Bloom, plus effects like Kuahara watercolor, barrel blur, dot-screen, pixelation and scanline, with live camera movement. Notes version 2.4.0 shipped (15→18 effects) and argues postprocessing keeps the main render fast by applying costly filters to the final frame only.

AI-written summary · about

  1. 0:00Introduction
  2. 3:37TresJS basics
  3. 7:10Setting up post-processing
  4. 9:20Glowing effects with materials
  5. 10:47Native vs post-processing effects
  6. 11:53Showcasing TresJS effects
  7. 15:08Community contributions
  8. 16:57Q&A
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