~/talk

Your Own Build Tool Agnostic Web-Plugin? Easy as 1 2 3(D)

Talkat Frontend Nation 2025 · 2025-06-03..06-05· [typescript, web-platform]
slides:none on file

A build-tool-agnostic plugin is implemented that preprocesses glTF files at build time, parses full scene graphs with a patched three.js in Node runner, and generates both runtime code and type-safe TypeScript definitions via Handlebars so nodes (e.g. train, pantograph) are addressable by name and index instead of depth-first search. It integrates with Vite, esbuild, Rollup, Rspack and webpack via unplugin, produces a working glTF type toolkit on GitHub, and exposes known limits around watcher and bundler differences.

AI-written summary · about

  1. 0:00Introduction
  2. 1:08Build tool agnostic plugin
  3. 2:52glTF files for 3D web
  4. 6:30glTF rendering in browser
  5. 8:173D development abstraction
  6. 9:21Native 3JS glTF loading issues
  7. 12:28Patching 3JS for build-time
  8. 13:57Type-safe code from glTF
  9. 15:47Plugins with unplugin
  10. 19:25Build tool differences in unplugin
  11. 21:57Unifying build tools challenges
  12. 22:39Demo of glTF toolkit
  13. 22:59Takeaways and why unplugin
  14. 24:03Q&A
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