~/talk

Coding a Multi-Agent Game Master with Spring AI

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Live-coded a multi-agent Game Master that runs end-to-end: Spring AI + Java 25 + Gbang for agents, Amazon Bedrock (CloudIQ-4.5) as the LLM, and Spring Boot for MCP tool servers. Implements a custom dice tool, exposes it over an MCP server, and connects specialized agents via MCP/A2A protocols using JSON “cards” for discovery. Demo shows MCP inspector, a dice roll over the network (examples: 1d20 = 7; 3d20 = 14, 1, 3), character and rules agents cooperating, and a working orchestrator; repo provided. MCP inspector

AI-written summary · about

  1. 0:00AI game master with Spring AI
  2. 3:24Agentic AI and MCP protocols
  3. 6:54Building AI game master agent
  4. 16:05Built-in web fetching tools
  5. 20:19Custom dice rolling tools
  6. 24:55Scaling with MCP server
  7. 33:08Specializing agents with A2A
  8. 37:04Integrating specialized agents
  9. 39:13Creating AI game master character
  10. 41:41Summary and resources
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