~/talk

Avoiding work is work - but it pays off!

slides:none on file

Developer Productivity Engineering treats slow builds and flaky tests as measurable technical problems and shows concrete fixes: use Gradle Enterprise with deep structured telemetry, use a cache to avoid work already done, apply predictive test selection to run only affected tests, and distribute and parallelize work so slow suites drop from 47→16 minutes. Spring projects report saving 53 hours per day and five days per week in test time. Expect some upfront effort to make tests parallelizable, then large, provable ROI.

AI-written summary · about

  1. 0:00Introduction
  2. 0:24Engineering teams strive to be productive
  3. 1:44How much is something unproductive
  4. 2:16We need data
  5. 2:48Make informed decisions
  6. 3:04Impact of changes
  7. 3:33Root cause
  8. 4:10Capture data
  9. 6:29Get deep insights
  10. 6:40Work with data
  11. 7:55Performance
  12. 8:33Cognitive fatigue
  13. 9:05Less fast delivery
  14. 9:21Faster feedback
  15. 10:57How to accelerate feedback
  16. 13:04Spring example
  17. 14:01chatty example
  18. 14:24acceleration technologies
  19. 15:49high return
  20. 16:16productivity
  21. 16:36optimization
  22. 17:50Hiring
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