~/talk

PilotFish: Harvesting Free Cycles of Cloud Gaming with Deep Learning Training

Talkat USENIX ATC '22 · 2022-07-11..07-13· [machine-learning]
name:Wei Zhang
links:none on file
links:none on file
links:none on file
name:Quan Chen
links:none on file
links:none on file
name:Fan Yang
linkedin:fyang26
name:Ran Shu
links:none on file
links:none on file
links:none on file
name:Minyi Guo
links:none on file
slides:none on file

PilotFish co-locates deep learning training with cloud gaming, hooks DirectX/OpenGL to capture idle GPU periods in sub-millisecond granularity, and schedules training kernels only when they can finish before the next frame. It uses a low‑priority GPU stream, checkpointing, PCIe reservations and IO namespace isolation, and preempts straggler kernels with 0.7 ms overhead. Evaluation on popular games and models harvests up to 85.1% of idle GPU time while preserving game FPS and rendering quality.

AI-written summary · about

  1. 0:00Intro
  2. 1:10Low GPU Util. of Cloud Gaming
  3. 2:23GPU Rendering 101
  4. 4:08Requirements for Co-location with Games
  5. 4:39DL Training is a Good Choice for Co-location
  6. 6:02Real-time capturing idle GPU periods
  7. 6:42Fine-grained Scheduling of DL operation
  8. 7:16DL Training Task Executor
  9. 8:24Avoding contention on other resources
  10. 10:31Evaluation (cont.)
  11. 11:18Evaluation Result
  12. 12:07Source of improvement dynamic scheduling
  13. 12:46Different harvest ratios for different models
  14. 13:59Soft/Hard Guanratee to Games
  15. 15:49Demo
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