~/talk

How the Sony PlayStation Network Does SRE

Talkat SREcon23 Asia/Pacific · 2023-06-14..06-16· [devops-and-delivery, nodejs]
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PlayStation Network runs on AWS and Kubernetes, uses production game-day and load tests tied to PS5 sales/logistics, and shifts 24/7 monitoring in-house; traffic spikes in March 2020 hit about 1.5× concurrency versus Christmas and some APIs see 30–100× traffic after hits, yet the PS5 launch records zero red critical incidents during Nov 12–22. Four SRE models coexist—embedded, centralized, no-SRE and hybrid—so tradeoffs are concrete: scaling, task prioritization, team count (Tokyo embeds ~20–30 SREs across ~200 services) and cross-team coordination.

AI-written summary · about

  1. 0:00PlayStation Network SRE intro
  2. 1:07PSN history and growth
  3. 3:54COVID-19 traffic impact
  4. 6:28PS5 launch challenges
  5. 9:22Handling PS5 traffic spikes
  6. 11:15Tokyo SRE evolution
  7. 13:02Early PSN operations
  8. 14:49PS4 cloud transition
  9. 16:43PS5 embedded SRE model
  10. 19:12Global SRE team structures
  11. 22:27Supporting teams beyond SRE
  12. 24:33Embedded SRE pros and cons
  13. 28:04San Diego Commerce SRE model
  14. 30:10San Diego Account SRE model
  15. 32:44San Francisco no-SRE model
  16. 34:34Comparing SRE models
  17. 37:25PSN SRE future opportunities
  18. 38:52Hybrid SRE model
  19. 40:16Conclusion
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