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Managing Misfortune for Best Results

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Describes a weekly outage training game called wheel of misfortune with a “victim” (next on-call), a dungeon master who drives the scenario, a scribe, and observers; typical slot is an hour but scenarios finish in 30–40 minutes. Uses real monitoring time links and binary crash tombstones to debug: example shows SLA dipping from 99.9% to ~90% and ~50 correlated crashes per minute from a test job; recommends split roles (driver vs decision maker), playbooks, post‑game transcription, and calibrated stress levels.

AI-written summary · about

  1. 0:00Start
  2. 0:19Name of the game
  3. 1:29Mechanics
  4. 2:42Why would you run Outage Training RPGs?
  5. 4:20Aside - Project Aristotle - Analysis of Effective teams
  6. 6:45Goals
  7. 8:01'The Triar
  8. 9:25The Trial antidote
  9. 9:36The Trial. antidote
  10. 9:58The Kobayashi Maru test
  11. 10:38Kobayashi Maru test - antidote
  12. 12:05"The Spotlight". Antidote 2
  13. 12:27Doing it wrong 14 - Brave Sir Robin Ran Away
  14. 12:43Brave Sir Robin Ran Away - antidote
  15. 12:58Scenario selection
  16. 13:57Cross team exercises
  17. 15:28Links to monitor for incidents
  18. 16:37Playbook of useful aulages
  19. 18:07Session log and debrief
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