~/talk

Fixing the Internet for Real-Time Applications (Games)

Talkat SREcon16 Europe · 2016-07-11..07-13· [networking, game-development]
links:none on file
slides:none on file

Riot builds its own global backbone called Riot Direct, buys fiber, deploys PoPs (Amsterdam, Warsaw, mini-PoP in Poland) and pays for paid peering with large ISPs (Deutsche Telekom, Telefónica) to cut routing hops and jitter. Real game telemetry shows a multi-year ~7–8% rise in active accounts at sub 60 millisecond ping, a roughly 10 millisecond average improvement for Telefónica after route fixes, better southern Europe coverage, while packet loss remains a stubborn last-mile problem.

AI-written summary · about

  1. 0:00Intro
  2. 0:30Who is Adam
  3. 1:20Who is Right Games
  4. 4:08Core Values
  5. 5:04The 5 Pillars
  6. 6:42The Problem
  7. 8:10Consistency
  8. 9:09Game Traffic
  9. 11:05Latency Jitter
  10. 11:41Latency is manageable
  11. 12:51Jitter
  12. 13:26Lag
  13. 13:51Amumu
  14. 16:25Heimerdinger
  15. 16:41Riot Direct
  16. 17:47Packet Loss
  17. 18:29Riot Direct Approach
  18. 20:07European Backbone
  19. 20:38How do you create a backbone
  20. 21:23Global backbone
  21. 22:12No more vpns
  22. 22:29Impact in Europe
  23. 22:41Explanation
  24. 23:28Europe Today
  25. 25:02Turkey
  26. 26:00Telefonica
  27. 26:19Telekom
  28. 28:14Liberty Global
  29. 28:42Ireland
  30. 29:24Whats Next
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