VR Racing Sims and AR Car Configurators, Together at Last
summary
A working installation named Acura Grand Prix VR pairs a Unity VR racing sim with an iPad Pro AR configurator that saves liveries to a central passport database so a configured NSX appears in-game. Solutions include choosing Monza, anchoring the camera, swapping to mobile shaders and baked meshes for framerate, and a raycast crash reset that cuts to black and recenters instead of simulating impacts. Deployed at the Canadian Auto Show with long lines and reportedly no motion sickness.
AI-written summary · about
chapters (7)
- 0:00Start
- 1:16GRAND PRIX
- 9:19EXPERIENCE DESIGN We want to make something meaningful for the companion experience
- 15:17PLAYER CONTROLLER Movement in VR has to feel
- 24:27AR race on 3d printed landscape against VR player on same landscape
- 24:56RTS game - AR field commander, VR hero unit
- 25:41Escape room game with roomscale VR players and AR players solving puzzles together to escape
related talks
35mCreating the Audi VR experience
51mFrom design to dealer: Tools for getting to 'yes' with VR/AR
27mBringing the Lexus LC 500 to life via the magic of real-time
38mImagining entertainment in the back of every ride with AR/VR
51mFrom design to dealer: Tools for getting to 'yes' with VR/AR
52mXR for Creative, Brand, and Design
38mImagining entertainment in the back of every ride with AR/VR
44mShifting gears: How to win with AR
