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Lower Bounds for Information-Theoretic MPC

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Unconditional MPC requires many messages: computing AND with n players and t corruptions needs omega(nt) messages, and for three players with one corruption exactly 6 messages are necessary and sufficient. Allowing many players to be lazy still needs n ≥ 3t+1 (malicious) or n ≥ 2t+1 (semi‑honest) to tolerate t lazy parties. Gate‑by‑gate multiplication subprotocols must exchange at least two messages per multiplication, and packed sharings only help if the number of players grows with the parallelism.

AI-written summary · about

  1. 0:00Intro
  2. 1:19The Really Hard Problem
  3. 2:25Message Complexity
  4. 3:47The Result
  5. 12:45Gate by Gate Protocols
  6. 14:37Warm-up: Honest Majority
  7. 17:06Shares of input
  8. 22:38Dishonest Majority, Preprocessing
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