Lower Bounds for Information-Theoretic MPC
summary
Unconditional MPC requires many messages: computing AND with n players and t corruptions needs omega(nt) messages, and for three players with one corruption exactly 6 messages are necessary and sufficient. Allowing many players to be lazy still needs n ≥ 3t+1 (malicious) or n ≥ 2t+1 (semi‑honest) to tolerate t lazy parties. Gate‑by‑gate multiplication subprotocols must exchange at least two messages per multiplication, and packed sharings only help if the number of players grows with the parallelism.
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chapters (8)
- 0:00Intro
- 1:19The Really Hard Problem
- 2:25Message Complexity
- 3:47The Result
- 12:45Gate by Gate Protocols
- 14:37Warm-up: Honest Majority
- 17:06Shares of input
- 22:38Dishonest Majority, Preprocessing
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