~/talk

Cellular Automata: How to become an artist with a few lines of code

Talkat ScalaIO 2018 · 2018-10-29..10-31· [creative-coding]
slides:none on file

Implements cellular automata in Scala with a Scala case class for cells, a board as a position→cell map, and an iterator that produces successive boards; concrete examples include Game of Life, Langton’s ant and a multicolor-ant variant whose colors mix, all available on GitHub and running in real time. Claims 90% of code is reusable and only ~10% is rule-specific, and using parallel map gives a large performance boost for independent cell updates.

AI-written summary · about

  1. 0:00Cellular automata intro
  2. 1:53What are cellular automata
  3. 4:24History of cellular automata
  4. 6:58Modeling complex systems
  5. 9:08Generating art with automata
  6. 9:33Game of Life explained
  7. 11:24Game of Life in Scala
  8. 13:55Edge cases in boards
  9. 15:21Toroidal boards
  10. 16:47Automaton evolution iterator
  11. 17:51Langton’s Ant behavior
  12. 20:44Common automaton patterns
  13. 22:50Langton’s Ant simulation
  14. 23:58Colorful Langton’s Ant
  15. 25:50Cellular automata for AI
  16. 27:58AI training with automata
  17. 29:21Artificial intelligence in game NPC behavior
  18. 31:44Simplifying NPC AI
  19. 32:27Trace automaton example
  20. 33:33Resources and projects
  21. 34:37Explore creative coding
  22. 37:10Q&A: Scala vs Rust
  23. 38:13Q&A: Keyhole navigation
  24. 38:57Q&A
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