Virtual Human Agent for Smart City
summary
A virtual human called Rachel runs on AR tablets and monitors, detects objects (suitcase, chairs) and faces, classifies expressions (happy, surprised, neutral) and mirrors them, and holds scripted conversational turns in live demos on German TV and in a co‑working POC. The system pairs machine‑learning perception with gaming AI for character behavior, uses cloud robotics and an enterprise blockchain for shared data, and exposes an SDK with a marketplace planned next year so creators can upload modules and characters.
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chapters (12)
- 0:00Introduction
- 1:13Background
- 3:23Media
- 4:56User Interface
- 6:08Demo
- 10:34Research
- 11:38Emotion Expression
- 12:29Machine Learning AI
- 14:12Virtual Human Architecture
- 15:50Sample
- 17:36Use Case
- 19:14Marketplace
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