Breaking out of the confines: making games in React
summary
Claim: React plus a custom renderer (react-three-fiber / reactive fiber) manages the scene only on changes so it has zero overhead and can match or beat threejs; it does not run in the continuous render-loop but lets components participate in the loop via the useFrame hook. Practical stack: React, three.js, react-spring, react-three-cannon, TypeScript, WebGL. Working prototypes shown: a racing game, space shooter, tiny Minecraft clone and Arkanoid-style demo with physics and pointer events running at typical 60 Hz with orbit controls and hot reload.
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