~/talk

Breaking out of the confines: making games in React

Talkat React Finland 2021 · 2021-08-30..09-03· [react, creative-coding]
github:drcmda
slides:none on file

Claim: React plus a custom renderer (react-three-fiber / reactive fiber) manages the scene only on changes so it has zero overhead and can match or beat threejs; it does not run in the continuous render-loop but lets components participate in the loop via the useFrame hook. Practical stack: React, three.js, react-spring, react-three-cannon, TypeScript, WebGL. Working prototypes shown: a racing game, space shooter, tiny Minecraft clone and Arkanoid-style demo with physics and pointer events running at typical 60 Hz with orbit controls and hot reload.

AI-written summary · about

  1. 0:00Intro
  2. 0:27Why use React
  3. 8:31Demo
  4. 13:40Conclusion
  5. 15:16Discussion
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