~/talk

The runtimes of React VR and use at Oculus

Talkat ReactEurope 2017 · on Friday, 2017-05-19· [react, webxr]
slides:none on file

React VR is already powering Oculus apps and shows concrete gains: native and WebVR runtimes run the same JS stack with JavaScriptCore or V8, 3js rendering, Yoga layout, Flow, Relay/Redux and Jest testing, hot reloading cuts edit cycles from compile/run/deploy to 3 minutes to 2–3 seconds, home built entirely in React VR boots three times faster and saves ~30% power, the WebVR runtime runs React on a web worker multi-threading model to keep rendering at 60–90Hz.

AI-written summary · about

  1. 0:00Start
  2. 10:37Debugging
  3. 12:10Testing
  4. 17:20Asynchronous process
  5. 21:36Cylinder Panels
  6. 25:46GPU Performance
  7. 28:15Experiment
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