The runtimes of React VR and use at Oculus
summary
React VR is already powering Oculus apps and shows concrete gains: native and WebVR runtimes run the same JS stack with JavaScriptCore or V8, 3js rendering, Yoga layout, Flow, Relay/Redux and Jest testing, hot reloading cuts edit cycles from compile/run/deploy to 3 minutes to 2–3 seconds, home built entirely in React VR boots three times faster and saves ~30% power, the WebVR runtime runs React on a web worker multi-threading model to keep rendering at 60–90Hz.
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chapters (7)
- 0:00Start
- 10:37Debugging
- 12:10Testing
- 17:20Asynchronous process
- 21:36Cylinder Panels
- 25:46GPU Performance
- 28:15Experiment








