~/talk

Developing Immersive cross-platform AR and VR Apps using React-Native

Talkat React Conf 2018 · on Thursday, 2018-10-25· [react-native, webxr]
slides:none on file

Demo of cross‑platform AR/VR using react native, ARKit and ARCore with a Viro React renderer that claims one codebase for iOS and Android while delegating heavy work to native threads. Practical details: use low‑poly assets, preferred formats like gltf and converted VRX for animations, particle systems and four light types, and position with right‑hand XYZ. Performance caveats are explicit: not for heavy graphics or high‑end headsets; suited for UI‑driven immersive apps, experimental native wrappers, and when targeting both AR and VR.

AI-written summary · about

  1. 0:00Start
  2. 2:43Let's Play with our Mind
  3. 8:05Necessary Conditions for Virtual Reality Immersion
  4. 11:04History of UI & UX
  5. 11:58Types of AR Systems
  6. 15:18Getting Started with Viro
  7. 17:12Cross-Reality Components Nomenclature
  8. 18:06Basic Componential Layout
  9. 18:33Positioning Systems
  10. 19:52Scene Backgrounds
  11. 21:47Lightnings Demonstration
  12. 23:06Supported 3-D File Formats
  13. 24:06Sources for 3-D models Files
  14. 24:163-D Objects Code Demonstration
  15. 24:38Particle Effects
  16. 25:12Particles System Code Demonstration
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