Developing Immersive cross-platform AR and VR Apps using React-Native
summary
Demo of cross‑platform AR/VR using react native, ARKit and ARCore with a Viro React renderer that claims one codebase for iOS and Android while delegating heavy work to native threads. Practical details: use low‑poly assets, preferred formats like gltf and converted VRX for animations, particle systems and four light types, and position with right‑hand XYZ. Performance caveats are explicit: not for heavy graphics or high‑end headsets; suited for UI‑driven immersive apps, experimental native wrappers, and when targeting both AR and VR.
AI-written summary · about
chapters (16)
- 0:00Start
- 2:43Let's Play with our Mind
- 8:05Necessary Conditions for Virtual Reality Immersion
- 11:04History of UI & UX
- 11:58Types of AR Systems
- 15:18Getting Started with Viro
- 17:12Cross-Reality Components Nomenclature
- 18:06Basic Componential Layout
- 18:33Positioning Systems
- 19:52Scene Backgrounds
- 21:47Lightnings Demonstration
- 23:06Supported 3-D File Formats
- 24:06Sources for 3-D models Files
- 24:163-D Objects Code Demonstration
- 24:38Particle Effects
- 25:12Particles System Code Demonstration
related talks
44mRapid Cross-Platform AR Development with React Native
39mBuilding AR Apps with React Native
32mBuilding AR apps with React Native
37mBuilding AR Apps with React Native
26mAugmented Reality with React Native — a Medium Worth to Bridge?
28mJourney through VR and AR with React
24mLets Go 3D With React Native
29mJourney Through VR and AR with React
