~/talk

Cognitive Shortcuts: Models, Visualizations, Metaphors, and Other Lies

Talkat RailsConf 2014 · 2014-04-22..04-25· [design-collaboration, machine-learning]
slides:none on file

Argues that cognitive shortcuts can solve hard design problems but introduce predictable biases, backing that with concrete techniques and a working example: uses rubber duck and Please, Mr. Gear to expose misplaced responsibilities, measures vision limits (15° fovea, 20–40 ms saccades) to show perceptual tradeoffs, and builds a Pac‑Man ghost AI using smell diffusion on maze tiles where ghosts set tile smell to zero so multiple ghosts cooperate without extra coordination — simple, implemented, and surprisingly effective.

AI-written summary · about

  1. 0:00Introduction
  2. 1:57Programming is Hard
  3. 4:40Visual Tools
  4. 6:49Skew Test
  5. 8:05Pet Rock
  6. 9:12Please Mr Gear
  7. 12:37Metaphors
  8. 13:55EastOriented Code
  9. 15:03Code Smells
  10. 16:03Evolution
  11. 16:42The Human Eye
  12. 17:20Directional Vision
  13. 17:48Skads
  14. 18:33psychotic masking
  15. 20:53list of cognitive biases
  16. 21:48Bias blind spot
  17. 22:55General advice
  18. 23:32Pacman
  19. 24:01Pacman Programming
  20. 24:32Ghost Programming
  21. 25:38Biased Solution
  22. 26:01Pacman Solution
  23. 26:55Pacman Visualization
  24. 29:21Body Syntonic Reasoning
  25. 30:19Bias in Please
  26. 31:33Conclusion
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