Pixels and Particles: When Generative Art Meets Quantum Computing
summary
Explains how generative art, historically created with computers since the 1960s, can make use of quantum computing by exploiting quantum-generated random numbers. Covers using quantum randomness as an input for generative-art processes and demonstrates playful experiments combining quantum hardware/software with creative coding (Python ecosystem implied by the conference).
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chapters (7)
- 0:00Introduction
- 3:16Cubit and quantum randomness
- 7:52Quantum random number generator
- 9:16Even and odd with quantum
- 11:47Grover’s algorithm for filtering
- 15:25Resources and conclusion
- 16:12Q&A
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