~/panel

Speed Panel: Monetisation With In-app Bidding

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Panelists describe moving to in-app bidding as a mix of wins and work: mediation tools like MAX and ironSource enable 2500 to 1250 line items cuts and faster A/B testing, resulting in higher fill rates, lower latency and more impressions per DAU, with measured revenue lifts typically 5–20% in many markets. Setups commonly become hybrid (bidders + waterfalls), require a few thousand DAU to test reliably, and need separate LAT-only waterfalls plus close monitoring for iOS14 and networks (Facebook) that restrict impression-level data.

AI-written summary · about

  1. 0:00Intro
  2. 0:55Welcome
  3. 1:42Expectations for inapp bidding
  4. 2:50Higher ECPMs
  5. 3:47Hybrid Setups
  6. 5:42Benefits of Inapp Bidding
  7. 7:01Optimization of Inapp Bidding
  8. 8:12What is your favourite feature or capability
  9. 9:57What is the data transparency
  10. 11:29Fill rate
  11. 13:25User acquisition and monetization
  12. 14:46Revenue lift or decrease
  13. 17:08iOS 14 impact
  14. 18:48Uncertainty
  15. 21:03Questions
  16. 21:59How much do you need
  17. 24:46Every game is different
  18. 26:30How to push the bidders
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