Building an Open Source Community from the Ground Up: Red Hat’s Game Industry Community of Practice
Talkat Open Source Summit North America 2022 · on Wednesday, 2022-06-22· at 15:45· Room 301/302 (Level 3), JW Marriott Austin, 110 E 2nd Street Austin, TX 78701·
summary
Red Hat describes building a Game Industry Community of Practice that grows from one volunteer core into 56 communities of practice, uses an executive sponsor plus a mission and roadmap, and measures impact with concrete outputs: an openjam.io game jam, a public virtual arcade at arcade.redhat.com, a downtown mural with QR/accessible plaque, and contributions to O3DE. Tools include weekly meetings, internal chat, mailing lists, and a give‑back rewards program; esports revenue rises ~20% in 2021 and the market nears $200 billion.
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chapters (17)
- 0:00Introduction
- 1:12What is a community of practice
- 3:00Cookie metaphor for communities
- 6:10Red Hat’s 56 communities
- 8:17Steps to build a community
- 10:44Communication channels for remote teams
- 11:47Levels of participation
- 13:54Incentivizing community involvement
- 14:36Gaming community of practice began
- 17:48Success stories from gaming CoP
- 19:56Virtual arcade and open source games
- 20:57Cross-team collaboration in gaming CoP
- 21:40Creating the 8-bit to 5G mural
- 22:46Collab program and game engines
- 24:11Why gaming matters to Red Hat
- 26:42Open 3D Engine impact
- 27:46Call to action
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