~/talk

The Making of 'Planet of Lana' | Developer Stories

Talkat Nordic Game 2026 · 2026-05-26..05-29· [game-development]
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A childhood concept turns into a 2.5D puzzle-adventure that spends six years in development, starting with frame-by-frame animations then moving to layered 3D characters for responsive controls; a custom wind system brings hand-painted foliage to life. The team survives three unpaid years, builds a playable vertical slice, wins a small Xbox deal and Thunderful publishing, records a full orchestral score, ships in May 2023, and expands the story into a sequel.

AI-written summary · about

  1. 0:00Introduction and origin
  2. 1:56Early years and partnership
  3. 5:58Career shifts and realization
  4. 9:29Starting the studio journey
  5. 12:17Building the vertical slice
  6. 17:38Securing funding and partners
  7. 21:12Reveal and public reception
  8. 24:14Development and finishing
  9. 26:54Reflection on the experience
  10. 30:54Closing Q&A
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