The Making of 'Planet of Lana' | Developer Stories
summary
A childhood concept turns into a 2.5D puzzle-adventure that spends six years in development, starting with frame-by-frame animations then moving to layered 3D characters for responsive controls; a custom wind system brings hand-painted foliage to life. The team survives three unpaid years, builds a playable vertical slice, wins a small Xbox deal and Thunderful publishing, records a full orchestral score, ships in May 2023, and expands the story into a sequel.
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chapters (10)
- 0:00Introduction and origin
- 1:56Early years and partnership
- 5:58Career shifts and realization
- 9:29Starting the studio journey
- 12:17Building the vertical slice
- 17:38Securing funding and partners
- 21:12Reveal and public reception
- 24:14Development and finishing
- 26:54Reflection on the experience
- 30:54Closing Q&A
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