~/talk

Special Relativity with Video Games

Talkat NodeConf EU 2014 · 2014-09-08..09-10· [creative-coding]
slides:none on file

Claim: apply causal consistency derived from special relativity to multiplayer games so inputs execute in causal order rather than strict lockstep or blind dead reckoning. Uses Node.js + WebSockets, WebRTC, WebGL, Web Audio and the gamepad API; demo is a Node WebSocket + WebGL build that visualizes world lines and shows time dilation and bullet‑time but crashes over the network and contains bugs. Targets subframe responsiveness (mentions ~15 milliseconds), requires deterministic, persistent state and forbids rigid‑body dynamics; cheating by delaying actions remains possible.

AI-written summary · about

  1. 0:00Start
  2. 0:46Video Games on the Web
  3. 7:20Weak Consistency
  4. 10:10Dead Reckoning
  5. 14:13Causal Consistency
  6. 17:36Relativistic Causality
  7. 19:00Causality from Relativity
  8. 19:18A Minkowski Diagram
  9. 20:44Event Updates
  10. 22:15Kochi Surface
  11. 26:31Advantages
  12. 32:21The no Interaction Theorem
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