~/talk

Playing to Win: How much play should you have at work?

Talkat NDC Oslo 2024 · 2024-06-10..06-14· [soft-skills, career-development]
links:none on file
slides:none on file

A case for scheduled, small-group play as a measurable team investment: a quick rock paper scissors round raises dopamine, increases vigilance, creativity and short‑term memory, and practices graceful losing; weekly 15–20 minute sessions plus monthly play lunches convert that into improved feedback habits via neuroplasticity. Choose games by mechanism: avoid deception games, use team‑vs‑team (foosball) to practice tactics and compromise, use cooperative games like escape room or Telestrations to develop a growth mindset and cross‑role collaboration; best timing is post‑lunch low vigilance.

AI-written summary · about

  1. 0:00Strategic play at work
  2. 1:23Rock-paper-scissors matters
  3. 3:31Play strengthens teams
  4. 5:37Introducing games at work
  5. 7:03Game types for culture
  6. 9:35Team drawing game example
  7. 11:25Timing for play at work
  8. 12:28Summary
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