~/talk

What the Soviet Space Program Taught Me About Digital Product Development

Talkat NDC Oslo 2024 · 2024-06-10..06-14· [testing]
slides:none on file

Soviet haste prioritizes first-over-safe: Zond 5 tortoises go around the Moon but splash down off-target; Voskhod 2 inflatable airlock enables Alexei Leonov’s 12‑minute spacewalk but forces him to vent suit oxygen and re‑enter chaotically; Americans follow three months later with Gemini 4 and a 20‑minute walk using superior, tested tech. Centralized control collapses when Sergey Korolev dies 1966, then Soyuz‑1 launches with ~200 known faults and kills Komarov. Deliberate process and baseline quality (fewer bugs, better UX) beat reckless speed.

AI-written summary · about

  1. 0:00Introduction to the Space Race
  2. 4:28Cold War history and context
  3. 9:54Comparing software and space
  4. 13:53The risks of speed-first
  5. 18:28Lessons for digital products
  6. 23:06Quality wins the long game
  7. 25:01The dangers of key person risk
  8. 29:02Navigating team dynamics
  9. 35:31The role of corporate propaganda
  10. 41:31Lessons and closing thoughts
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