~/talk

GameDev and Aurora OS: Porting a Game

TalkinRussianat Mobius 2023 Autumn · 2023-11-01..11-10· [android, embedded-and-hardware]
links:none on file
slides:none on file

A developer describes the process of porting a favorite childhood shooter to Aurora OS on a smartphone, detailing practical problems encountered and solutions. The talk covers porting challenges for non-Qt/QML projects and tools like SDL2, GLFW, librw, Wayland EGL and other custom graphics UI/backends, with concrete issues and mitigation strategies for developers targeting Aurora OS.

AI-written summary · about

  1. 0:00Introduction
  2. 1:04About me and game history
  3. 4:48OpenGL graphics standards
  4. 7:17Aurora OS compositor
  5. 9:20Screen rotation and Frame Object
  6. 12:14System event handling
  7. 13:38Touch coordinates and rotation
  8. 14:43App pause and focus
  9. 15:24Sound playback
  10. 18:16External input devices
  11. 19:21Screen timeout prevention
  12. 22:13Sensor reading
  13. 24:18Summary and resources
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