A Successful Cross Platform HTML5 Game, From Shaping To Shipping
summary
A small HTML5 puzzle called quento.com goes from sketch to store in two months, ships on iOS Android Windows8 and the web, and attracts ~2,000 daily players and ~100,000 downloads. It’s built on the DOM with jQuery, uses CSS transforms and layer rounding for smooth GPU acceleration, avoids PhoneGap in favor of a custom native wrapper plus finch for low‑latency audio, survives App Store rejections with an IAP reviewer workaround, and nets ~4,500 IAPs (~$3k).
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chapters (20)
- 0:00Introduction
- 5:03Personal inspiration
- 10:18Minimalist design
- 13:52HTML5 and DOM choice
- 15:42CSS animations
- 17:48Rendering pitfalls
- 20:21GPU layer management
- 23:13IE10 cross-platform
- 24:37Touch and mouse support
- 25:20Sound latency issues
- 27:50Font licensing
- 29:20Native testing app
- 30:51User testing
- 34:29App Store submission
- 36:53Missing UI feedback
- 38:41Marketing strategies
- 42:20Revenue and engagement
- 44:28Beyond numbers
- 47:32Lessons learned
- 53:01Usage tracking
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