~/talk

A Successful Cross Platform HTML5 Game, From Shaping To Shipping

Talkat Mobilism 2013 · 2013-05-16..05-17· [javascript, web-platform]
slides:none on file

A small HTML5 puzzle called quento.com goes from sketch to store in two months, ships on iOS Android Windows8 and the web, and attracts ~2,000 daily players and ~100,000 downloads. It’s built on the DOM with jQuery, uses CSS transforms and layer rounding for smooth GPU acceleration, avoids PhoneGap in favor of a custom native wrapper plus finch for low‑latency audio, survives App Store rejections with an IAP reviewer workaround, and nets ~4,500 IAPs (~$3k).

AI-written summary · about

  1. 0:00Introduction
  2. 5:03Personal inspiration
  3. 10:18Minimalist design
  4. 13:52HTML5 and DOM choice
  5. 15:42CSS animations
  6. 17:48Rendering pitfalls
  7. 20:21GPU layer management
  8. 23:13IE10 cross-platform
  9. 24:37Touch and mouse support
  10. 25:20Sound latency issues
  11. 27:50Font licensing
  12. 29:20Native testing app
  13. 30:51User testing
  14. 34:29App Store submission
  15. 36:53Missing UI feedback
  16. 38:41Marketing strategies
  17. 42:20Revenue and engagement
  18. 44:28Beyond numbers
  19. 47:32Lessons learned
  20. 53:01Usage tracking
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