The hitchhiker's guide to mobile development
summary
Recommends starting with Android BlackBerry HP and iOS and using PhoneGap for fast native APIs, shows Cloud9 and Apparatio / build.phonegap.com for cloud builds, lists debuggers Weinre Chrome remote and Ripple, and names Distimo for reporting. Argues small targeted libraries beat dropping in jQuery or Dojo (30 lines vs 200 lines example). Demonstrates a no-library multiplayer game Curve Disaster built with plain JavaScript and Node that actually runs on iPhone and Android and works live.
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chapters (17)
- 0:00Mobile development intro
- 2:12Current state of mobile development tools
- 5:00Debugging environments
- 8:51Cloud build services
- 10:56Mobile app testing
- 11:58App stores role and future
- 13:02Performant mobile JS
- 16:50Cross-platform architecture
- 18:58Micro-libraries and Ember JS
- 22:07Mixins for cleaner JS
- 25:20Data binding and events
- 29:40DOM events with minimal overhead
- 31:02Curve Disaster demo
- 37:00Clean JS without libraries
- 39:04Pushing mobile web forward
- 42:14PhoneGap hardware APIs
- 44:47Q&A delegate pattern
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