Beat the High-Score: Build a Game Using libGDX and Kotlin
summary
Builds a playable Breakout clone using libGDX and Kotlin, with a paddle, ball, and roughly a dozen brick types whose collisions remove bricks and score points. Uses libGDX batch rendering and sprite sheets for animation, adds a custom shader to manipulate image pixels for effects, and targets Android, iOS and desktop from the same codebase. Mentions memory and GC pitfalls and shows the game running successfully after optimizations.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 3:13Choosing game engine
- 8:18Screen management
- 15:54Animations and effects
- 23:40Performance optimization
- 30:25State machines
- 36:00Q&A
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