Places, memories, and the Internet of Things
summary
Three-month deployment in Queen Elizabeth Olympic Park uses Bluetooth LE beacons in 3D‑printed creatures and the Google Physical Web to surface a chat interface built on api.ai/Dialogflow, with passive phone alerts and cookie tracking to simulate device agency. The system records about 200 conversations and 120 memories, mostly public place stories, but timestamps plus GPS produce identity disclosure cases; Dialogflow only reliably recognises Anglo‑Saxon names.
AI-written summary · about
chapters (11)
- 0:00Tales of the Park project
- 1:03IoT data collection invisibility
- 3:32Trust and complexity in IoT
- 5:16Memories as IoT data proxies
- 8:27Chatbot interface for creatures
- 9:103D-printed creatures deployment
- 10:13User interaction with IoT creatures
- 11:55Data movement between devices
- 13:02Public memories identity risks
- 14:47IoT behavior and data politics
- 15:48Transparency in IoT design
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