~/talk

Surviving the Solo Game Developer Journey

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Solo developer builds a minimalist psychological‑horror prototype during a 2019 one‑input game jam: one-input camera-only prototype, one room, ~five‑minute playtime, then refines it into Staring Time for Steam. Development uses Unity and URP, records all foley on a Samsung Galaxy S20 + FL Studio (clock tick made from a pen click + bathtub plastic), loses project files in 2020–21, rebuilds from backups, rewrites AI seven times, focuses three years on audio training to raise immersion. Exhibits at ComicCon Africa, keeps two‑hour daily sprints.

AI-written summary · about

  1. 0:00Solo dev journey intro
  2. 1:27Starting at age seven
  3. 3:15Job hunt after college
  4. 4:40Need for determination
  5. 5:46Mastering art/audio/code
  6. 9:52Learning audio/software
  7. 13:05Challenges in audio/software
  8. 15:12Audio ear training
  9. 20:58Game audio with your ears
  10. 24:08Audio production basics
  11. 28:46Recording game audio
  12. 32:16Music production basics
  13. 38:04In-game audio techniques
  14. 41:17Engine audio implementation
  15. 45:13Becoming a coder
  16. 45:58Researching solutions
  17. 48:07Documenting code
  18. 50:21Building solid systems
  19. 51:51Avoiding code holes
  20. 53:18Debugging performance
  21. 54:41Determination test
  22. 56:53Staying motivated
  23. 58:01Finding mentors
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