Finance and Deal Making
summary
Builds an Excel model live to demonstrate discounted cash flow valuation, starting from the time value of money using a 10.5% S&P benchmark and showing how higher risk pushes required returns to 20%+, which cuts value. Converts $3M EBITDA over five years into an enterprise value that drops from $11.4M at 10% to about $9M at 20%, i.e. a 3x EV/EBITDA multiple. Runs a concrete game example: $30 MSRP → $14 net, 200k break‑even, 350k sales → studio value ≈ $5.5M after costs and terminal value.
AI-written summary · about
chapters (9)
- 0:00Live finance workshop intro
- 1:08Valuation fundamentals
- 9:16Time value of money
- 16:58Risk and discount rates
- 25:54Revenue forecasts for games
- 34:50Expenses and cash flows modeling
- 44:08Project Bananas valuation case
- 50:20Enterprise Value and EV/EBITDA
- 57:48Q&A
related talks
40mHow Much are You Worth: How to Accurately Value Your Studio & Game
26mA Framework for Valuing Mobile Gaming Studios
19mBuilding a Scale-up Financial Model
59mKeeping the cash flowing in an Indie Studio
51mWhat Can Film & TV Teach Us About Finance?
22mThe SaaS business model & metrics: Understand the key drivers for success
42mStrategy CEO Phong Le Bitcoin for Corporations 2025 Keynote Speech
21mHow to Drive Economic Value Through Cost Management and Optimisation
