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Indie publisher panel

Panelat Indie Developer Day, Seattle 2018 · on Friday, 2018-11-02· [game-development]
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Two boutique publishers explain how they actually ship and grow games: a studio that built an Objective-C-on-Android tool and offers free Android ports for rev share, now hosting 100+ Android titles and publishing cross‑platform hits like Chameleon Run (Apple Design Award); a one‑person publisher running a portfolio of 11+ games since December focused on idle games, pivoting the business model three times, using staged user‑acquisition tests, reinvesting revenue, and pairing experienced devs with newcomers to stabilize cash flow and scale what works.

AI-written summary · about

  1. 0:00Start
  2. 0:17SARAH THOMSON
  3. 0:53RYAN HOLOWATY
  4. 2:54MIKE GORDON
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