Indie publisher panel
summary
Two boutique publishers explain how they actually ship and grow games: a studio that built an Objective-C-on-Android tool and offers free Android ports for rev share, now hosting 100+ Android titles and publishing cross‑platform hits like Chameleon Run (Apple Design Award); a one‑person publisher running a portfolio of 11+ games since December focused on idle games, pivoting the business model three times, using staged user‑acquisition tests, reinvesting revenue, and pairing experienced devs with newcomers to stabilize cash flow and scale what works.
AI-written summary · about
chapters (4)
related talks
21mSwitching from developer to publisher
31mFighting and surviving during the indie apocalypse
43mThe future of games publishing
19mThe indies’ path to getting out into Asia
14mMobile indie is dead – Long live mobile indie!
35mThe Benefits of Using a Publisher Rather than Going it Alone
59mThe modern days publishers, building a unique developer/publisher relationship
18mTired of the Hypercasual Publishing Model? Then Become Your Own Publisher!
