~/talk

Defying Facebook: Creating High Performance Mobile Apps

Talkat HTML5.tx Texas 2013 · on Saturday, 2013-02-02· [javascript]
slides:none on file

Claims that HTML5 can be made fast are backed by concrete fixes: low‑end Android and Chromebooks expose real limits, max texture size breaks whole‑screen transforms, and applying translateZ per‑item often restores smooth kinetic scrolling while a single-layer transform kills performance. Form input types and the History API behave inconsistently across Android and iOS so fallbacks or polyfills are necessary. A working example uses Kindo UI mobile to build a list with per‑item GPU hints; some vendor hacks (a sub‑millisecond transition on certain devices) are required.

AI-written summary · about

  1. 0:00Introduction
  2. 2:04Who are you
  3. 3:09Who am I
  4. 5:01Facebooks biggest mistake
  5. 6:04Reality of mobile
  6. 7:37Refrigerators
  7. 8:11Chrome OS
  8. 10:41Webkit
  9. 11:03Browsers
  10. 11:34Performance Issues
  11. 12:18Translate Z
  12. 12:55Problems with Translate Z
  13. 13:22Fancy scrolling
  14. 13:56Slower scrolling
  15. 14:26Max texture size
  16. 15:27Max texture size fix
  17. 15:46Vendors are onto us
  18. 16:41Galaxy S3
  19. 17:12Performance is not just speed
  20. 17:51HTML5 Forms
  21. 21:13Labels
  22. 22:36Android
  23. 23:27Hashes
  24. 23:49CSS
  25. 25:14Conclusion
  26. 25:40Code Example
  27. 28:46Burke Holland
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