The Future of the Web-Apps
summary
Argues that the web can deliver desktop-class apps by showing tools and measurements: a browser-based code editor (bespin) uses canvas rendering and scales to 50,000 lines with 83 simultaneous editors and holds up; closure provides a compiler that aggressively inlines and optimizes; slow UI work moves into web workers so typing and completion stay responsive; demos of WebGL/CSS GPU tricks, offline storage debates, and webOS device APIs prove prototypes run, often surprisingly well.
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chapters (17)
- 0:00Introduction
- 5:23Closure tools deep dive
- 7:13Web browsers evolution
- 9:15Building Bespin editor
- 10:59Graphics canvas and SVG
- 17:00JS engine performance
- 21:27Web Workers background
- 24:15Offline storage APIs
- 25:43GPU acceleration 3D
- 28:07Breaking browser sandbox
- 30:12Web as mobile platform
- 35:10User experience importance
- 39:19User expectations psychology
- 44:12Visual design halo effect
- 48:10Delicious Library case study
- 50:58Interaction design responsiveness
- 53:03Future of web apps








