But How Do You Split It?
summary
Examines the mathematical concept of remainders from division and how to apply it in real life, management, and web graphics programming. Covers concrete graphics techniques including mesh instantiation, scene matrix multiplication, and blending skeletal animations.
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chapters (10)
- 0:00Welcome
- 3:19What is texture
- 8:05GPU computing
- 15:193D models and animations
- 22:55Textures and buffers
- 27:17Static vs dynamic graphics
- 32:09Optimizing textures
- 39:00Main graphics optimization problem
- 41:56Animation performance
- 46:52Summary
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