Practical Applications of WebGL
summary
Practical use of WebGL in a real 3D graphics project: using the Three.js library and writing custom shaders to filter textures on 3D models.
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chapters (9)
- 0:00Introduction
- 1:46What is WebGL
- 8:00WebGL shaders basics
- 14:46Vertex and fragment shaders
- 21:11Texture filtering and post-processing
- 26:37Particle systems and effects
- 31:17WebGL pros and cons
- 33:28Practical benefits and future
- 35:22Q&A
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