~/talk

Playing Games with Scrum!

Talkat GOTO Copenhagen 2022 · 2022-10-03..10-07· [agile-and-product]
slides:none on file

Claim: many developers dislike Scrum because teams play games with its rules; a tiny tweak like the Monopoly “free parking” house rule breaks game dynamics, and a homemade board game built by two kids fails on the first move because of untested design. Scrum has ~25 years of play‑testing; apply the Nigel scale: level 1 core rules (don’t bend), level 2 local practices (coach & adapt), level 3 anti‑agile (cut). Build the environment like a dungeon master, play‑test processes, prefer the simplest rules that enable rich, repeatable outcomes.

AI-written summary · about

  1. 0:00Welcome to Playing Games with Scrum
  2. 2:30Developers hate Scrum debate
  3. 10:15Playing games with Scrum
  4. 14:09Rule tweaks consequences
  5. 19:03Rolling your own agile dangers
  6. 26:08Games and process complexity
  7. 31:50Scrum Master as Dungeon Master
  8. 35:43Scrum cheating and malpractice
  9. 37:50Scrum play-tested 25 years
  10. 41:22Nigel Scale for Scrum
  11. 44:12Scrum practices evaluation
  12. 47:22Scrum misconceptions and abuses
  13. 49:06Playing Scrum with joy
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