~/talk

Crafting a fairer Inferno with Forbidden Spreadsheet Lore

Talkat GCAP 2023: Empower · 2023-10-02..10-04· [game-development]
links:none on file
slides:none on file

Shows a reproducible spreadsheet method that converts unit stats and special abilities into a single power metric by simulating every matchup: about 70 combatants, ~4,900 pairings and 29,400 combat rounds computed in seconds. Uses Excel power-curve simulation with associative tables, XLOOKUP, structured references, SUMIFS and TEXTJOIN to pull ability values, detect tipping points, and flag off-curve or gamebreaking items. Result is faster sanity checks, fewer wasted QA hours, and clear numbers to guide tuning.

AI-written summary · about

  1. 0:00Balancing strategy games intro
  2. 3:54Tuning matters beyond fairness
  3. 7:09Rational tuning in design
  4. 11:27Excel for game designers
  5. 15:01Solium Infernum combat system
  6. 18:33Power heuristic in Excel
  7. 23:30Data hygiene for design
  8. 27:27Central spreadsheet tracking
  9. 29:35Value anchors and models
  10. 33:07Tipping points and resilience
  11. 37:46Balancing high-stakes games
  12. 41:45Simulating fights in Excel
  13. 44:17Results from Solium Infernum
  14. 46:44Risks of mathematical tuning
  15. 47:07Q&A: PvP balancing
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