The ATOM RPG Project: The Long Road to Release
summary
A CG artist and a programmer from ATOM TEAM describe developing the game ATOM RPG over 11 years on a minimal budget. They cover the project's long production process, the team's roles (art and programming) and the challenges of sustaining an indie gamedev effort to reach release.
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chapters (8)
- 0:00Introduction
- 7:30Passion to product
- 13:47Switching to Unity
- 23:20Steam Greenlight & Kickstarter
- 28:47Early Access challenges
- 33:12Dev process evolution
- 40:41Team autonomy
- 43:55Conclusion
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