~/talk

Blood, Sweat and Post-Release Game Design

TalkinRussianat Games Gathering 2019 Kiev · 2019-12-07..12-08· [game-development]
links:none on file
slides:none on file

Vadim Sivolap from Plarium explains how to run game design for a live free-to-play project after launch. He covers post-release design techniques to meet KPI targets, how to prioritize which features to focus on, and offers practical rules and a checklist-style formula to avoid missing important design tasks.

AI-written summary · about

  1. 0:00Introduction
  2. 1:10About Plarium
  3. 5:21Sound in presentations
  4. 5:41Audience poll
  5. 8:11Post-release challenges
  6. 9:59Creator's goal
  7. 14:41Good game design
  8. 19:19Feature integration
  9. 20:25Monetization and live ops
  10. 24:58Future risks
  11. 25:40Feature hand-off
  12. 29:45Checklist
  13. 33:41Post-release tips
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