~/talk

Vulnerability in Game Production

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Argues that vulnerability is a production tool that improves team health and retention for marginalized creators, backing that with industry stats (62% men, 30% women, 8% non‑binary; 78% white) and concrete practices: structured one‑on‑ones, a private mirrorboard accomplishments exercise, and a recurring production tarot prompt deck. Gives a real failure: art workload is overscoped mid‑project, scope and timelines are cut and shifted, the team meets the deadline and flags scope for future sprints.

AI-written summary · about

  1. 0:00Vulnerability in game production
  2. 3:49What a producer does in game development
  3. 5:55Demographics and barriers
  4. 8:46Why vulnerability matters
  5. 10:13Defining vulnerability
  6. 13:24Vulnerability and belonging
  7. 16:17Encouraging openness
  8. 19:51One-on-ones for trust
  9. 23:03Team-led vulnerability
  10. 26:56Production tarot for bonding
  11. 27:40Accountability and mistakes
  12. 30:12Producers need support too
  13. 31:15Career learnings
  14. 33:03Q&A
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