Building a Tabletop MR Game Fast: The Battlenauts Case Study
summary
A four‑player mixed‑reality Battleship clone ships from prototype to polished release in just over three months, using Meta Spirit Sling sample plus Interaction SDK, Avatar 2.0, Photon Fusion and the mixed‑reality utility kit to position boards and handle networking. Single‑player campaign uses bots with distinct personalities, animations from Mixamo and clothing from Marvelous Designer, scoreboards via Meta Platform API, fast iteration via XR Simulator and Parallel Sync, and a 4.9 store rating.
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chapters (8)
- 0:00Introduction
- 2:14The inception of Battlenauts
- 5:01Exploring the value of mixed reality tabletop games
- 5:55Design challenges and solutions during development
- 8:40Best creative practices
- 9:45Accelerating development using Meta SDKs and tools
- 17:07Additional time savers
- 19:53Q&A
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