Computer Assisted Arts and Crafts
summary
Builds a 64-stitch DSL to generate knitting patterns, hacks an 80s knitting machine by rewiring a USB cable, and prototypes a miniature punch-card feeder that streams pattern bits to a computer. Uses an Arduino Uno with Johnny-Five and socket.io to make an internet-controlled LED and a web UI; demo runs over cellular to the device. Explains practical hacks: pencil-lead resistors, conductive yarn as a pressure sensor, and when components fail from overvoltage. Hardware works but is fiddly and frustrating.
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chapters (10)
- 0:00The intersection of knitting
- 2:08Knitting machines and hardware
- 5:40Punch cards and computation
- 8:31Basics of electric circuits
- 12:46Resistance and current
- 16:41Advanced sensors and parts
- 20:43Microcontrollers explained
- 25:11Serial communication and code
- 29:09Building an IoT device
- 33:45Craftsmanship and philosophy








