Realtime 3D graphics and VR with Kotlin and Vulkan
summary
Scenery is a Kotlin-based framework for visualizing large geometry and terabyte-scale volumetric data using Vulkan or OpenGL. It uses Kotlin coroutines and language features to integrate with image-processing tools, supports VR rendering on headsets and distributed multi-projector systems (CAVEs), and is demonstrated via code, demos, lessons learned, and its use within the sciview visualization application.
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