~/talk

The power of Camera APIs and OpenGL all together

Talkat droidcon London 2022 · 2022-10-27..10-28· [android, web-platform]
links:none on file
slides:none on file

Shows how to grab raw frames from CameraX + Camera2 and hand them to OpenGL ES (vertex + fragment shaders) to build real effects: implemented a fragment shader grayscale and color inversion, overlays glued to face landmark coordinates (glasses, hats) and exported the manipulated frames from a byte buffer into a recorded video. Uses GLSurfaceView for preview and OpenGL ES 3.x where available. Performance note: phones cannot process 60 fps per-frame—practical solutions skip frames and process roughly 2–3 frames per second to avoid lag.

AI-written summary · about

  1. 0:00Introduction to Camera APIs
  2. 5:01Camera APIs overview
  3. 8:49Rasterization and GPU role
  4. 10:15OpenGL fundamentals
  5. 15:23Manipulating camera frames
  6. 20:59Adding custom objects
  7. 24:29Recording manipulated frames
  8. 26:16Real-life use cases
  9. 28:43Hardware limitations
  10. 30:29Takeaways and summary
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