~/talk

Living in a Material world

Talkat droidcon Berlin 2015 · 2015-06-15..06-17· [ux-and-product-design, android]
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Material design defines pixels as a digital fabric with elevation, shadows and motion; Google reports ~200k Material apps and >40% of new Play Store apps using Material (over one in three when excluding games). Use the Palette API to extract vibrant and muted swatches, apply Roboto/ Noto typography, and follow FAB dimensions (16dp margin phones, 24dp tablets) for the Floating Action Button. Widgets are back‑compatible but animations need Lollipop (API 21+). Prefer Shared Element Transition for single shared views, use Ripple at touch points and circular reveal for show/hide effects.

AI-written summary · about

  1. 0:00Introduction
  2. 1:55What to expect from this talk
  3. 2:37Material design philosophies
  4. 3:19Pre-material Android challenges
  5. 5:47Enter Material Design
  6. 8:08Material fundamentals
  7. 10:15Material rules and properties
  8. 12:21Why use Material Design
  9. 13:28Color text and layout
  10. 16:18Typography in Material
  11. 17:23FAB best practices
  12. 19:08Motion and interaction
  13. 21:57Ripple effects and feedback
  14. 22:41Shared element transitions
  15. 23:48Circular reveal transitions
  16. 24:30Summary
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