Living in a Material world
summary
Material design defines pixels as a digital fabric with elevation, shadows and motion; Google reports ~200k Material apps and >40% of new Play Store apps using Material (over one in three when excluding games). Use the Palette API to extract vibrant and muted swatches, apply Roboto/ Noto typography, and follow FAB dimensions (16dp margin phones, 24dp tablets) for the Floating Action Button. Widgets are back‑compatible but animations need Lollipop (API 21+). Prefer Shared Element Transition for single shared views, use Ripple at touch points and circular reveal for show/hide effects.
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chapters (16)
- 0:00Introduction
- 1:55What to expect from this talk
- 2:37Material design philosophies
- 3:19Pre-material Android challenges
- 5:47Enter Material Design
- 8:08Material fundamentals
- 10:15Material rules and properties
- 12:21Why use Material Design
- 13:28Color text and layout
- 16:18Typography in Material
- 17:23FAB best practices
- 19:08Motion and interaction
- 21:57Ripple effects and feedback
- 22:41Shared element transitions
- 23:48Circular reveal transitions
- 24:30Summary
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