Level up! A better gaming experience with Google Play services
summary
Shows how to add Google Play Games Services end to end: SDK via Gradle, create Android and debug/release client IDs, then publish achievements, leaderboards and cloud saves that sync across Android iOS web C++ and Unity. Covers cloud save, real-time and turn-based multiplayer (with auto-match and Nearby), achievement states including incremental progress, up to 20 leaderboards, and the publishing and management APIs used to script updates, reset tester accounts and run analytics.
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chapters (9)
- 0:00Google Play game services intro
- 1:53Play Game Services features
- 6:55Setting up Play Game Services
- 11:12Implementing achievements
- 15:33Adding leaderboards
- 18:03Events and quests for re-engagement
- 23:07Testing and publishing game features
- 26:20Player behavior analytics
- 30:35Q&A








