~/talk

AI and Minecraft Lars

Talkat Devoxx Belgium 2017 · 2017-11-06..11-10· [machine-learning, creative-coding]
speakerdeck:choas
slides:none on file

Uses Project Malmo to run agents inside Minecraft via mission XML and a Python API, with hooks to Lua/Torch and C#/Java clients. Shows a scripted demo that finds a diamond block, then a Q-learning example that learns cliff-walking with rewards: -1 per step, -100 for lava, +100 for the blue goal, +500 for a distant gold goal. Demonstrates a Q-table that converges over repeats and contrasts image-based deep reinforcement learning (Atari/Breakout at ~100/20/400 training steps). Notes the learned policy fails to generalize to new maps.

AI-written summary · about

  1. 0:00Introduction
  2. 1:46Minecraft
  3. 2:57Minecraft demo
  4. 5:32Project Mountain
  5. 7:41Example
  6. 10:27Supervised Learning
  7. 11:28Reinforcement Learning
  8. 12:04Trial and Error Learning
  9. 12:23Cliff Climbing
  10. 12:51Cliff Walking
  11. 17:23Blue Block
  12. 21:13Yellow Block
  13. 22:33Arcade Learning
  14. 25:10Conclusion
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