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Machine Learning with Matches and Confetti

TalkinFrenchat DevFest Toulouse 2019 · on Thursday, 2019-10-03· [machine-learning]
slides:none on file

A physical reinforcement-learning demonstration uses six matchsticks and labeled pots of white and red marbles to represent actions: picking one or two sticks. Winning actions are rewarded by adding same-color marbles and losing actions penalized by removing them, producing a repeatable period-three winning pattern with occasional resets when pots empty; scaling the setup to tic-tac-toe increases the draw space to about 384 distinct outcomes. The device reproduces classic reinforcement-learning behavior and converges after many iterations of self-play.

AI-written summary · about

  1. 0:00Introduction
  2. 2:25Reinforcement learning
  3. 3:52Nim setup
  4. 5:14Human vs AI demo
  5. 7:17RL between automata
  6. 10:50Results after games
  7. 12:39Game complexity
  8. 13:42Automation limits
  9. 14:43Comparison with modern algorithms
  10. 15:24Historical origins
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