Machine Learning with Matches and Confetti
summary
A physical reinforcement-learning demonstration uses six matchsticks and labeled pots of white and red marbles to represent actions: picking one or two sticks. Winning actions are rewarded by adding same-color marbles and losing actions penalized by removing them, producing a repeatable period-three winning pattern with occasional resets when pots empty; scaling the setup to tic-tac-toe increases the draw space to about 384 distinct outcomes. The device reproduces classic reinforcement-learning behavior and converges after many iterations of self-play.
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chapters (10)
- 0:00Introduction
- 2:25Reinforcement learning
- 3:52Nim setup
- 5:14Human vs AI demo
- 7:17RL between automata
- 10:50Results after games
- 12:39Game complexity
- 13:42Automation limits
- 14:43Comparison with modern algorithms
- 15:24Historical origins
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